<aside> 💡 A rewritten version of this tutorial will be available soon.

</aside>

Minecraft allows you to animated textures, as long as they have a model attached to them. The process is quite simple:

Step 1 - Create the texture

Take your base texture, then multiply the height times however many frames you want total. For my example, my image is 48x48. I will then expand it to 48x96 for a total of two frames.

bankies_bank_sign.png

<aside> 💡 Due to Minecraft limitations, an image cannot be larger than 256x256. Please keep this in mind while creating your animated texture.

</aside>

Step 2 - Create the animation code file

Naming the animation file is simple. The format goes as follows: <my-texture-name>.png.mcmeta

<aside> 🚨 The file must be in the same location as the texture, or it will not work!

</aside>

Simple animation with one frame using interpolation:

{
  "animation": {
    "interpolate": true, 
    "frametime": 10
  }
}

wgPCzifWCR.mp4

<aside> 💡 Interpolation means that Minecraft will try to fade-in and out the animation. You can see an example of this on the animation here.

</aside>

More advanced animation: